Quantcast
Channel: Bientôt l'été » development
Browsing latest articles
Browse All 10 View Live

Production schedule.

After the mini-crunch of preparing a build for IndieCade, I have compacted my to-do list to a little over 80 tasks. I completed 1 of those tasks today. At this rate, I should be working on Bientôt...

View Article



Faster faster faster

We need a faster way to create games. Or I need to become smarter to reduce the scope of the ideas I have. It’s important to take one’s time to explore an idea thoroughly. But after a while I think...

View Article

Fix problems or prevent them?

I’m extremely happy with the comments that players of the alpha are sending in. Many of them help me identify and fix issues in the current design. This will certainly lead to a better piece than I...

View Article

Double the development, remove the prototyping.

The visual logic of Bientôt l’été is starting to be messy. Several system have been redesigned multiple times and fragments of old logic are still present here and there, in case I change my mind....

View Article

Working blind.

Addressing item after item on my to do list is going remarkably well. But I’m a bit anxious about what Bientôt l’été will be like after all these changes. I don’t have time to play it. I just continue...

View Article


I want to polish.

I wish I could switch to fine tuning already. I yearn for that feeling of control. To polish the game until it is perfect. But from the looks of my to do list, there will not really be time for that...

View Article

Thank you, alpha-players!

So far people who have commented on the second alpha version of Bientôt l’été, agree that the game has improved since the first alpha release. So it looks like releasing early was a smart move. Many...

View Article

Characters, virtual actors.

All the animations that Laura Smith is making for Homme and Femme in Bientôt l’été make me want to create more games with the same characters. Why bother designing new characters for every game? Maybe...

View Article


Many deadlines.

By releasing unfinished versions of Bientôt l’été, I’m creating a schedule where I find myself working towards a deadline often. Right now, I’m working towards a version of the game to demo at...

View Article


Bientôt l’été in bèta & end of pre-orders.

We interrupt this program for a special announcement: Bientôt l’été is done! It took a bit longer than anticipated. I was originally hoping for an October release but decided to take a bit more time to...

View Article
Browsing latest articles
Browse All 10 View Live




Latest Images